Zbrush testing

Heres a little test to see if creating normal + displacement maps in Zbrush might be the way to go for my character. As of right now i feel really tempted, but over detailing like this in the mesh, really takes away from that original concept. Hmm.. well see, for now i have to create some good UV's, so whatever i choose to do will work out great throughout posing, rendering and showcasing.


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